Break Mobile Addiction(School Grade 3-5)(PHASE 2)

Break Mobile Addiction(School Grade 3-5)(PHASE 2)

“Break Mobile Addiction – Phase 2” strengthens the basic control developed in Phase 1 and helps Grade 3–5 students build good daily habits and discipline. In this phase, students learn to monitor their usage, avoid distractions, and follow routines consistently.
18300 Students
8 Lectures
Karpom
Karpom

Admin

About This Course

👉 Tamil:

Phase 1-la students mobile use-ai konjam control panna aarambichiruppaanga. Ippo mukkiyam enna-na, adha daily follow pannitu strong habit-a maathanum.

Indha Phase 2 course, students-ku routine follow panna, time-ai nalla use panna, mattrum phone illaama time spend panna kathukkum. Idhu simple ah irukkum, aana strong habit build panna help pannum.


👉 English:

In Phase 1, students begin to control their mobile usage. Now the important step is to continue it daily and turn it into a strong habit.





This Phase 2 course helps students follow routines, use time effectively, and spend time without relying on phones. It is simple but powerful in building long-term habits.

Karpom
Karpom
78 Courses
1 Students
Karpom
Curriculum Overview

This course includes 2 modules, 8 lessons, and 1:15 hours of materials.

Introduction
1 Parts | 0:05 Hours
Introduction
Free

“Break Mobile Addiction – Phase 2” strengthens the basic control developed in Phase 1 and helps Grade 3–5 students build good daily habits and discipline. In this phase, students learn to monitor their usage, avoid distractions, and follow routines consistently.

Study Duration 5 Minutes
Attachments 0
7 Days Challenge
7 Parts | 1:10 Hours
DAY 1 – “SUPER REPEAT DAY” (CONFIDENCE BOOST)

“SUPER REPEAT DAY” (CONFIDENCE BOOST)

Study Duration 10 Minutes
Attachments 0
DAY 2 – “SUPER NO PHONE CHALLENGE” (15 MIN LEVEL)

“SUPER NO PHONE CHALLENGE” (15 MIN LEVEL)

Study Duration 10 Minutes
Attachments 0
DAY 3 – “SUPER WAIT & WIN” (2 MIN POWER)

“SUPER WAIT & WIN” (2 MIN POWER)

Study Duration 10 Minutes
Attachments 0
DAY 4 – “SMART CHOICE GAME” (CHOOSE RIGHT)

“SMART CHOICE GAME” (CHOOSE RIGHT)

Study Duration 10 Minutes
Attachments 0
DAY 5 – “DAILY ROUTINE GAME” (FIX YOUR TIME)

“DAILY ROUTINE GAME” (FIX YOUR TIME)

Study Duration 10 Minutes
Attachments 0
DAY 6 – “SUPER RULES GAME” (LEVEL UP DISCIPLINE)

“SUPER RULES GAME” (LEVEL UP DISCIPLINE)

Study Duration 10 Minutes
Attachments 0
DAY 7 – “SUPER KIDS ROUTINE” (FINAL HABIT LOCK)

“SUPER KIDS ROUTINE” (FINAL HABIT LOCK)

Study Duration 10 Minutes
Attachments 0
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Break Mobile Addiction(School Grade 3-5)(PHASE 2)
₹1,750

This Course Includes

Course Specifications

Sections
2
Lessons
8
Capacity
Unlimited
Duration
2:00 Hours
Students
18300
Created Date
3/04/2026
Updated Date
18/04/2026
Karpom

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Break Mobile Addiction(School Grade 3-5)(PHASE 2)
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Break Mobile Addiction(School Grade 3-5)(PHASE 2)